Best VPS Specs for a Palworld Server
Palworld is RAM-hungry. Exactly how much memory and CPU you need by player count, why NVMe matters for saves, and the specs to look for before you buy.
Palworld is one of the more memory-hungry survival games to host, thanks to how many Pals, structures and systems it simulates at once. Undersize the RAM and your server crashes; oversize everything and you overpay. Here's exactly what specs a Palworld server needs.
RAM is the headline spec
Palworld's memory use scales with player count *and* base sprawl and Pal count. Realistic figures:
- Solo / 2–4 players: 8 GB RAM.
- 8 players: 12 GB.
- 8–16 players: 16 GB.
- Up to 32 players: 24–32 GB.
Note how much higher these are than lighter games — 8 GB is the practical *floor* for a Palworld dedicated server, not a comfortable middle. Always leave 1–2 GB on top for the OS.
CPU: cores help here more than usual
Unlike single-threaded games such as Minecraft, Palworld's dedicated server can take advantage of multiple threads, and it exposes launch flags to do so:
./PalServer.sh -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
These flags meaningfully improve performance on multi-core hosts. So for Palworld:
- You still want good single-core speed, but
- Several fast cores genuinely help, especially with more players.
Aim for a modern CPU with a handful of strong cores rather than either extreme.
Storage: NVMe protects your saves
Palworld saves frequently, and its save files have historically been sensitive to corruption on a hard crash mid-write. Fast NVMe storage helps in two ways:
- Saves complete quickly, shrinking the window where a crash could corrupt data.
- Loading a large base is smooth rather than stuttery.
Combine NVMe with scheduled backups of the Pal/Saved/SaveGames/ folder and you protect against the save-corruption issues that have bitten Palworld hosts.
Recommended specs by player count
Small group (2–4 players):
- 8 GB RAM, modern 4 vCPU, NVMe.
Mid group (up to 8 players):
- 12–16 GB RAM, 4–6 fast vCPU, NVMe.
Full server (16–32 players):
- 24–32 GB RAM, 6–8 fast vCPU, NVMe, plenty of disk for saves and backups.
Network: location and keeping up with patches
Palworld ping is less punishing than a competitive shooter, but a nearby location still makes the world feel responsive — pick one close to your players. Also remember Palworld patches often, and server and client versions must match, so you'll re-run the SteamCMD update regularly. Fast disk and network make those updates quick.
Root access matters
You'll want to edit PalWorldSettings.ini, apply the multithreading launch flags, set up a systemd service and script save backups. All of that needs full root access, which locked-down game panels often restrict. Treat root as a required spec.
Don't forget disk space for saves and backups
Palworld's saves grow with base sprawl, and because you should keep several dated backups to guard against corruption, disk space adds up faster than people expect. Budget enough NVMe storage for the live save plus a rolling set of backups — a week of daily copies of a large world can be several gigabytes. Running out of disk mid-save is itself a corruption risk, so leave comfortable headroom rather than sizing the disk to exactly one save.
The checklist
For a Palworld VPS, verify in this order:
- Enough RAM — 8 GB minimum, scaling to 32 GB for a full server.
- NVMe storage — protects saves and smooths base loading.
- Several fast CPU cores — Palworld uses multithreading.
- Location near your players.
- Full root for config, flags and backups.
How Nxeon fits
Palworld's high memory needs and save-sensitivity make RAM headroom and NVMe the two specs that matter most — and both lead Nxeon's VPS lineup, alongside modern multi-core CPUs that suit Palworld's threaded server. Pick the RAM tier for your player count, deploy Palworld in one click, and use full root to apply the multithreading flags and schedule the save backups that keep a 32-player world safe. You get the memory and disk Palworld demands without paying for a spec profile built for a different kind of game.